Treinamento Independente ​

O Treinamento Independente é o modo de simulação de plano de fundo do jogo desenvolvido pela Cygames para eliminar o grind manual para recompensas de eventos, itens comuns e treinamentos de parentes.

Como Usar o Treinamento Independente ​

  1. Comece a preparação assim como já faz normalmente. Escolha sua Uma, escolhe os parentes para herança e escolha seu Deck de Cartas de Suporte.

  2. Mude a aba. Na última tela antes de apertar no botão de iniciar, olhe as abas no topo. Troque o treinamento de "Carreira Normal (Normal Career)" para "Treinamento Independente (Independent Training)".

Switch to the Independent Training tab on the Final Confirmation screen.

Switch to the Independent Training tab on the Final Confirmation screen.

  1. Diga a IA o que fazer. Um menu abrirá pedindo:

    • Habilidades priorizadas (Prioritized Skills). A IA focará nessas Dicas de Habilidades.
    • Foco de Treinamento (Training Focus). Escolha entre os modos Balanceado (Balanced), Resistência (Stamina), or Corrida (Sprint), e a IA focará em certos Atributos.
      • Balanceado (Balanced): todos os Atributos tem a mesma prioridade.
      • Resistência: Um pouco mais de prioridade no Atributo Resistência.
      • Corrida: Um pouco mais de prioridade no Atributo Força.
    • Agenda. Se você quer focar em Corridas G1 específicas para as suas carreiras de Parente, você pode escolhe-las aqui.
  2. Comece a carreira. Você usa o seu TP e um contador de 50 minutos começa.

Confirm your Training Focus, Agenda, and Prioritized Skills, then spend TP to start the run.

Confirm your Training Focus, Agenda, and Prioritized Skills, then spend TP to start the run.

  1. Complete a carreira. Quando o tempo chegar em "0:00:00", você será levado para a tela para a confirmação do fim de Carreira, onde o Registro do Treinamento Independente será mostrado. No Registro do Treinamento Independente, você pode checar:

    • Os resultados da Carreira.
    • O histórico das Coriddas.
    • Dicas de Habilidade adquiridas.
    • Resultados de herança.

    O processo depois do Registro de Treinamento Independente é mostrado da mesma forma que uma Carreira normal.

Race results in the Independent Training Log.

Race results in the Independent Training Log.

Stat gains and Support Card contributions in the Independent Training Log.

Stat gains and Support Card contributions in the Independent Training Log.

Skill Hints acquired during the run.

Skill Hints acquired during the run.

INFO

You will be the one choosing the Skills to learn on the career completion confirmation screen, not the AI.

INFO

You can also acquire fan count, bond level, race rewards, and points from various events in the same way as normal training.

How Winning Races Are Calculated ​

Winning races in Independent Training mode is not based on your stats and Skills. Instead, it's based on:

  1. Aptitudes. Your win chance is based on your Uma's Distance aptitude and Surface (Turf/Dirt) aptitude for that race. Find your Distance aptitude along the top and your Surface aptitude along the side to get your win chance. For example, a Mile B / Dirt B Uma has a 90% win chance in a dirt mile race like the February Stakes:
Distance \ SurfaceA+BCDEFG
A+110%100%90%80%70%60%50%
B100%90%80%70%60%50%40%
C90%80%70%60%50%40%30%
D80%70%60%50%40%30%20%
E70%60%50%40%30%20%10%
F60%50%40%30%20%10%0%
G50%40%30%20%10%0%0%

INFO

Style aptitude is not factored in. A Front Runner Uma with G Style aptitude can still win races if her Distance and Surface aptitudes are high enough, with no penalty for a mismatched Style.

  1. Consecutive races. Racing back-to-back without Rest reduces your win chance:
Consecutive Race CountWin Chance Penalty
3 Races-10%
4 Races-25%
5 Races-35%
6+ Races-50%
  1. Placement if the Uma loses the race. Losing doesn't mean last place — your placement depends on your aptitude combination and how many consecutive races you've run:
Consecutive Races \ Aptitude ComboA+, A+A+, BA+, CA+, DA+, EA+, FA+, GB, GC-G, G
1 Race1st1st2nd2nd3rd6th12th15th18th
2 Races1st1st2nd2nd3rd6th12th15th18th
3 Races1st2nd2nd3rd4th7th14th17th18th
4 Races2nd2nd3rd4th6th10th18th18th18th
5 Races2nd3rd4th6th8th12th18th18th18th
6+ Races4th6th8th10th12th18th18th18th18th

INFO

"Aptitude Combo" is your Distance aptitude paired with your Surface aptitude for the race, same as the win chance table above. Higher combined aptitude keeps your placement closer to the front even on a loss.

Tips for Getting SS Rating More Consistently ​

  • Use the latest scenario, currently Grand Concert.
  • The scenario-linked card is mandatory. In the Grand Concert scenario this is palLight Hello.
  • Event stat gain is based on:
    1. Race Bonus.
    2. The Uma's Growth Bonuses.
  • Racing less increases the chances of getting SS more consistently, but the parent will lose affinity as a result.

TIP

Finishing the 3rd chain event of a Support Card has a really low chance during an Independent Training run.

Example Decks ​

Low Budget
MatikanefukukitaruKitasan BlackShinko WindyNishino FlowerMarvelous SundayLight Hello
High Budget
MatikanefukukitaruAgnes TachyonNakayama FestaNishino FlowerMarvelous SundayLight Hello

Things to Know About Independent Training ​

  1. You cannot switch back to manual training mode once an Independent Training run is actively simulating in the background.

  2. Character-specific Unique Epithets (e.g. Emperor for Symboli Rudolf) cannot be unlocked during Independent Training.

  3. Independent Training cannot be cut short by failing an objective goal. Umas are also permitted to enter pre-scheduled races even if they fail to win their Debut Race.

  4. You cannot earn first-time-clear Trophies or Trophy Room rewards for winning races during an Independent Training run.

  5. All Scenario Story Events and Winning Live Concerts are automatically flagged as unviewed, so they won't be unlocked during Independent Training.

  6. Limited-time event missions, launch campaigns, or specific daily/weekly missions that track non-logged gameplay elements will not progress during Independent Training.

  7. A run's final stats, sparks, and rewards are not officially written to the server until you actively open and review the Independent Training Log. Daily rewards are also locked in at the exact timestamp you open this log, rather than when the 50-minute timer finishes.

  8. The exact limit break and levels of your chosen Support Cards and inheritance parents are snapshotted at the exact second the run begins. If you uncap or level up a Support Card while a background run is active, those updated stats will not retroactively apply to the ongoing Independent Training run.

  9. The Spark Reroll feature applies to the final screen of an Independent Training run.

INFO

The following do not yet apply on Global:

  • For Evolution Skills that require a specific number of Rests as a condition to unlock, Independent Training mode won't unlock them.
  • Skills whose final numerical potency scales dynamically based on your final Scenario Performance are automatically calculated and locked to their maximum possible value at the end of the run.
  • Spark Lock will apply to the Spark Reroll feature on the final screen of an Independent Training run, same as the manual Spark Reroll.