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Stats - Race Mechanics

A subsection of Race Mechanics.

There are three components to Stats from the perspective of a Race.

Raw Stat

The number displayed on your Uma stats page.

Base Stat

BaseStat=(RawStat + UnityStatBonus)× Mood Coefficient

[1]

Your Base Stats are used for the following mechanics:

  • BaseWit is used to calculate Skill activation chance.
  • Your BaseStats are used to calculate the Racecourse Modifier on courses that have it.
MoodCoefficient
Great1.04
Good1.02
Normal0
Bad0.98
Awful0.96

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Final Stat

FinalSpeed = BaseSpeed×RaceCourseModifier + GroundModifier + SingleModeModifier + SkillModifierFinalStamina = BaseStamina + SingleModeModifierFinalPower = BasePower + GroundModifier + SingleModeModifierFinalGuts = BaseGuts + SingleModeModifierFinalWit = BaseWit×StyleProficiencyModifier + SingleModeModifier

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This number is used for the majority of calculations, such as Target Speed, HP, etc.

Single Mode Modifier

In Single Mode (Career), your Uma gains a 400 Stat Bonus to every Stat. This is referred to as SingleModeModifier.

Racecourse Modifier

Some race courses have 1 or 2 “threshold stats”. For every 300 points in the relevant BaseStat (up to 900), you will gain a bonus coefficient to your Final Speed. . Courses with 2 stats will use the average of these Coefficients for each Stat.

Base StatCoefficient
<=3000.05
301-6000.1
601-8000.15
>=9010.2

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Ground Modifier

Ground conditions affect your Uma’s Final Speed and Power Stats.

Ground modifier for Speed

FirmGoodSoftHeavy
Turf000-50
Dirt000-50

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Ground modifier for Power

FirmGoodSoftHeavy
Turf0-50-50-50
Dirt-100-50-100-100

[1:5]

Style Proficiency Modifier for Wit

A modifier is applied based on your Style Aptitude (Front Runner, Pace Chaser, Late Surger, End Closer).

SABCDEFG
1.11.00.850.750.60.40.20.1

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INFO

During Grand Live, the fourth Scenario, Stats can be uncapped past 1200.

Any Stat past 1200 provides half the value it would under 1200.

Green Skills are not subject to Stat halving.


  1. Uma Musume Race Mechanics ↩︎ ↩︎ ↩︎ ↩︎ ↩︎ ↩︎ ↩︎