2nd Anniversary Skill Changes
The 2nd Anniversary balance patch changes a number of existing skills. Some skills receive simple duration or condition buffs, while others gain new effects or an extra fallback trigger.
This page compares the current Global version of each affected skill against its future 2nd Anniversary version.
Current to Future Changes
Showing 87 of 87 changed skills
Current Skill
Ride the momentum to increase velocity and very slightly increase acceleration after passing another runner toward the front late-race.
ConditionsLate-Race+After PassingPosition (CM): 1st-5th
Duration: 5s
Target Speed +0.35Acceleration +0.1
2nd Anniversary Version
レース終盤に前の方で相手を抜くと勢いに乗って前に出てさらに加速力がちょっと上がる
ConditionsLate-Race+ After Passing Position (CM): 1st-5th
Duration: 5s
Current Speed +0.35 ChangedAcceleration +0.1
Current Skill
Greatly increase velocity with flashy footwork when closing the gap to runners ahead on the final straight.
Conditions≤1L to Uma AheadHas Overtake TargetFinal StraightPosition (CM): 1st-3rd
Duration: 5s
Target Speed +0.45
2nd Anniversary Version
レース終盤に前と差が詰まると最終直線で華麗な脚取りを披露し速度がすごく上がる
ConditionsFinal Straight ≤1L to Uma Ahead RemovedHas Overtake Target Removed
PreconditionsLate-Race+ New≤1L to Uma Ahead NewHas Overtake Target NewPosition (CM): 1st-3rd New
Duration: 5s
Target Speed +0.45
Current Skill
Greatly increase velocity with a dazzling display when just breaking out of the pack toward the front on the final straight.
Conditionsbehind_near_lane_time_set1>=1Final StraightPosition (CM): 1st-3rd
Duration: 5s
Target Speed +0.45
2nd Anniversary Version
終盤に前の方で少し抜け出ていると残り300mを切ってから輝きを増し速度がすごく上がる
Conditions≤300m Left Newbehind_near_lane_time_set1>=1 RemovedFinal Straight Removed
PreconditionsLate-Race+ Newbehind_near_lane_time_set1>=1 NewPosition (CM): 1st-4th New
Duration: 5s
Target Speed +0.45
Current Skill
Increase velocity with the determination to not be overtaken when positioned toward the front on the final corner.
ConditionsFinal Corner or LaterWithin 30% of 1st
Duration: 5s
Target Speed +0.35
2nd Anniversary Version
最終コーナーで前の方にいると抜かせない覚悟を決めて速度が上がる長距離で余力十分ならすごく上がる
Future Trigger 1
ConditionsFinal Corner or Later Within 30% of 1st Long NewSufficient HP for Final Leg New
Duration: 5s
Target Speed +0.45 +0.1
Future Trigger 2 New
ConditionsFinal Corner or Later NewWithin 30% of 1st New
Duration: 5s
Target Speed +0.35 New
Current Skill
Increase velocity by deriving the winning equation when passing another runner toward the front on the final corner or later.
ConditionsFinal Corner or LaterAfter PassingPosition (CM): 1st-4th
Duration: 5s
Target Speed +0.35
2nd Anniversary Version
終盤の最終コーナー以降で前の方だと速度が上がる、冷静さを保っていたなら勝利の方程式を導きすごく上がる
Future Trigger 1
ConditionsLate-Race+ NewFinal Corner or Later temptation_count==0 NewPosition (CM): 1st-4th After Passing Removed
Duration: 5s
Target Speed +0.45 +0.1
Future Trigger 2 New
ConditionsLate-Race+ NewFinal Corner or Later NewPosition (CM): 1st-4th New
Duration: 5s
Target Speed +0.35 New
Current Skill
Increase velocity when positioned toward the front after making it to the final straight without faltering.
Conditionsis_badstart==0temptation_count==0Final StraightPosition (CM): 1st-3rd
Duration: 5s
Target Speed +0.35
2nd Anniversary Version
出遅れずに最終直線で前の方にいると速度が上がる、前方の順位をキープしていた場合はすごく上がる
Future Trigger 1
Conditionsis_badstart==0 order_rate_in20_continue==1 NewFinal Straight Position (CM): 1st-3rd temptation_count==0 Removed
Duration: 5s
Target Speed +0.45 +0.1
Future Trigger 2 New
Conditionsis_badstart==0 NewFinal Straight NewPosition (CM): 1st-3rd New
Duration: 5s
Target Speed +0.35 New
Current Skill
Increase velocity with strong willpower on the final straight after passing another runner in the front part of the pack on the final corner or later.
PreconditionsFinal Corner or LaterAfter PassingPosition (CM): 1st-4th
Duration: 5s
Target Speed +0.35
2nd Anniversary Version
レース終盤に追い抜いて先団につけると最終直線で強い意志を持って速度が上がる
PreconditionsLate-Race+ NewAfter Passing Position (CM): 1st-4th Final Corner or Later Removed
Duration: 5s
Target Speed +0.35
Current Skill
Increase velocity in a dash for the lead after running calmly and according to plan up until the final straight.
Conditionsis_badstart==0temptation_count==0Final StraightPosition (CM): 3rd-9th
Duration: 5s
Target Speed +0.35
2nd Anniversary Version
冷静にレースを運び最終直線で3番手以降だと速度が上がる、中団の位置取りを維持しているとすごく上がる
Future Trigger 1
Conditionstemptation_count==0 order_rate_in80_continue==1 Neworder_rate_out40_continue==1 NewFinal Straight Position (CM): 3rd-9th is_badstart==0 Removed
Duration: 5s
Target Speed +0.45 +0.1
Future Trigger 2 New
Conditionstemptation_count==0 NewFinal Straight NewPosition (CM): 3rd-9th New
Duration: 5s
Target Speed +0.35 New
Current Skill
Get hyped and increase velocity when pressured by or passing another runner while well-positioned on the final straight.
ConditionsUnder Pressure 2s+Final StraightPosition (CM): 2nd-3rdORAfter PassingFinal StraightPosition (CM): 1st-2nd
Duration: 5s
Target Speed +0.35
2nd Anniversary Version
最終直線を走行中に前の方で追い抜こうとするか詰め寄られるとテンションを上げて速度を上げる
ConditionsUnder Pressure 1s+ NewFinal Straight Position (CM): 1st-4th NewPosition (CM): 2nd-3rd RemovedOR Has Overtake Target NewFinal Straight Position (CM): 1st-4th NewPosition (CM): 1st-2nd RemovedUnder Pressure 2s+ RemovedAfter Passing Removed
Duration: 5s
Target Speed +0.35
Current Skill
Aim for the front with unwavering determination when passing another runner from midpack or further back on a corner late-race.
ConditionsLate-Race+On CornerAfter PassingPosition (CM): 3rd-9th
Duration: 5s
Target Speed +0.25Acceleration +0.3
2nd Anniversary Version
レース終盤に追い抜くとあきらめない心を発揮して前を目指す
ConditionsLate-Race+ After Passing On Corner Removed
Duration: 5s
Target Speed +0.25 Acceleration +0.3
Current Skill
Increase velocity continuously when pressured by another runner and running out of energy toward the front on the final corner or later.
ConditionsFinal Corner or LaterHP ≤45%≤1L BehindUnder Pressure 1s+Position (CM): 1st-3rd
Duration: 6s
Target Speed +0.35
2nd Anniversary Version
レース終盤かつ最終コーナー以降に前の方で詰め寄られると速度を上げ続ける
ConditionsLate-Race+ NewFinal Corner or Later Under Pressure 1s+ Position (CM): 1st-4th NewPosition (CM): 1st-3rd RemovedHP ≤45% Removed≤1L Behind Removed
Duration: 6s
Target Speed +0.35
Current Skill
Increase velocity for a moderate duration when in the front part of the pack with 400m remaining. If at least 7 skills have been activated, greatly increase velocity for a moderate duration instead.
Trigger 1
Conditions399m+ Left | ≤401m Left7+ Skills ActivatedPosition (CM): 1st-4th
Duration: 4s
Target Speed +0.45
Trigger 2
Conditions399m+ Left | ≤401m Leftactivate_count_all<=6Position (CM): 1st-4th
Duration: 4s
Target Speed +0.35
2nd Anniversary Version
残り400m地点で先団だと速度を上げるそれまでに7回以上スキルを使っている場合はすごく上げる
Future Trigger 1
Conditions399m+ Left | ≤401m Left 7+ Skills Activated Position (CM): 1st-4th
Duration: 5s +1s
Target Speed +0.45
Future Trigger 2
Conditions399m+ Left | ≤401m Left activate_count_all<=6 Position (CM): 1st-4th
Duration: 5s +1s
Target Speed +0.35
Current Skill
Increase velocity with a blazing spirit when pressured by another runner in the front part of the pack on the final corner or later.
ConditionsFinal Corner or LaterUnder Pressure 2s+Position (CM): 1st-4th
Duration: 5s
Target Speed +0.35
2nd Anniversary Version
レース終盤に先団で詰め寄られると最終コーナー以降に闘志を燃やして速度を上げ続ける
ConditionsFinal Corner or Later Under Pressure 2s+ Removed
PreconditionsLate-Race+ NewUnder Pressure 2s+ NewPosition (CM): 1st-5th New
Duration: 6s +1s
Target Speed +0.35
Current Skill
If positioned toward the front on a straight late-race, increase velocity with high spirits. If the straight is on the backstretch, also increase acceleration very slightly.
Trigger 1
ConditionsLate-Race+On Straightstraight_front_type==2Position (CM): 1st-2nd
Duration: 5s
Target Speed +0.35Acceleration +0.1
Trigger 2
ConditionsLate-Race+On StraightPosition (CM): 1st-2nd
Duration: 5s
Target Speed +0.35
2nd Anniversary Version
終盤の直線で前の方にいると意気揚々と速度を上げる、そこが向正面の場合さらに加速力をわずかに上げる
Future Trigger 1
ConditionsLate-Race+ On Straight straight_front_type==2 Position (CM): 1st-2nd
Duration: 5s
Target Speed +0.35 Acceleration +0.2 +0.1
Future Trigger 2
ConditionsLate-Race+ On Straight Position (CM): 1st-2nd
Duration: 5s
Target Speed +0.35
Current Skill
Increase velocity by deriving a path to victory mid-race after staying well-positioned from the start of the race up until the second half.
ConditionsMaintained Top 40%Mid-RaceAfter 50% of RacePosition (CM): 2nd-4th
Duration: 5s
Target Speed +0.35
2nd Anniversary Version
スタート後からレース後半まで好位置を維持し続けるとレース中盤に勝利への道筋を見出し速度を上げる
Conditionsorder_rate_in50_continue==1 NewMid-Race After 50% of Race Position (CM): 2nd-4th Maintained Top 40% Removed
Duration: 5s
Target Speed +0.35
Current Skill
Increase velocity when passing another runner toward the front on the final corner. If passing toward the back, increase acceleration instead.
Trigger 1
ConditionsFinal Corner or LaterAfter PassingPosition (CM): 1st-4th
Duration: 5s
Target Speed +0.35
Trigger 2
ConditionsFinal Corner or LaterAfter PassingPosition (CM): 5th-7th
Duration: 4s
Acceleration +0.4
2nd Anniversary Version
最終コーナー以降に前の方で抜くと速度が後ろの方で抜くと加速力が上がる
Future Trigger 1
ConditionsFinal Corner or Later After Passing Position (CM): 1st-4th
Duration: 5s
Target Speed +0.35
Future Trigger 2
ConditionsFinal Corner or Later After Passing Position (CM): 5th-7th
Duration: 4s
Acceleration +0.4
Current Skill
Suck endurance from runners ahead when well-positioned and pressured by another runner mid-race.
ConditionsMid-RaceUnder Pressure 1s+Position (CM): 2nd-5th
Duration: 0s
HP Recovery +0.055HP Recovery -0.005
2nd Anniversary Version
レース中盤で好位置だと前方のウマ娘から持久力を吸い取り自分の速度を少し上げる
ConditionsMid-Race Position (CM): 2nd-5th Under Pressure 1s+ Removed
Duration: 5s +5s
HP Recovery +0.055 HP Recovery -0.005 Target Speed +0.25 New
Current Skill
Increase velocity continuously with a patissiere's pride on the final straight after passing another runner 3 times on the final corner or later.
ConditionsPassed 3+ After Final CornerFinal Straight
Duration: 6s
Target Speed +0.35
2nd Anniversary Version
最終コーナー以降に2回追い抜くと抱いた誇りを力に変えて最終直線で速度を上げ続ける
ConditionsPassed 2+ After Final Corner NewFinal Straight Passed 3+ After Final Corner Removed
Duration: 6s
Target Speed +0.35
Current Skill
Increase performance at Kyoto Racecourse, boosting Stamina and Wit.
ConditionsRacecourse ID 10008
Duration: -1sCooldown: 0s
Stamina Stat +60Wit Stat +60
2nd Anniversary Version
京都レース場が得意になりスタミナ、賢さ、スピードが上昇する
ConditionsRacecourse ID 10008
Duration: -1s Cooldown: 0s
Stamina Stat +60 Wit Stat +60 Speed Stat +60 New
Current Skill
Increase velocity on a straight.
ConditionsRandom Straight
Duration: 2.4sCooldown: 30s
Target Speed +0.35
2nd Anniversary Version
直線で速度が上がる
ConditionsRandom Straight
Duration: 3s +0.6s Cooldown: 30s
Target Speed +0.35
Current Skill
Slightly increase velocity on a straight.
ConditionsRandom Straight
Duration: 2.4sCooldown: 30s
Target Speed +0.15
2nd Anniversary Version
直線で速度がわずかに上がる
ConditionsRandom Straight
Duration: 3s +0.6s Cooldown: 30s
Target Speed +0.15
Current Skill
Increase acceleration on a straight.
ConditionsRandom Straight
Duration: 3sCooldown: 30s
Acceleration +0.4
2nd Anniversary Version
直線で加速力が上がりさらに速度がわずかに上がる
ConditionsRandom Straight
Duration: 3s Cooldown: 30s
Acceleration +0.4 Target Speed +0.15 New
Current Skill
Recover endurance on a straight.
ConditionsRandom Straight
Duration: 0s
HP Recovery +0.055
2nd Anniversary Version
レース中盤の直線で持久力が回復する
ConditionsMid-Race NewOn Straight NewRandom Straight Removed
Duration: 0s
HP Recovery +0.055
Current Skill
Slightly recover endurance on a straight.
ConditionsRandom Straight
Duration: 0s
HP Recovery +0.015
2nd Anniversary Version
レース中盤の直線で持久力がわずかに回復する
ConditionsMid-Race NewOn Straight NewRandom Straight Removed
Duration: 0s
HP Recovery +0.015
Current Skill
Recover endurance when the way ahead is jammed early-race or mid-race.
ConditionsEarly–Mid-Race5s+ Into RaceBlocked Front 1s+
Duration: 0s
HP Recovery +0.055
2nd Anniversary Version
レース序盤または中盤に前が詰まると強い意志を保ち持久力が回復しコース取りがうまくなる
ConditionsEarly–Mid-Race 5s+ Into Race Blocked Front 1s+
Duration: 2s +2s
HP Recovery +0.055 Lane Movement +0.035 New
Current Skill
Slightly recover endurance when the way ahead is jammed early-race or mid-race.
ConditionsEarly–Mid-Race5s+ Into RaceBlocked Front 1s+
Duration: 0s
HP Recovery +0.015
2nd Anniversary Version
レース序盤または中盤に前が詰まると隠れて持久力がわずかに回復しコース取りがわずかにうまくなる
ConditionsEarly–Mid-Race 5s+ Into Race Blocked Front 1s+
Duration: 2s +2s
HP Recovery +0.015 Lane Movement +0.015 New
Current Skill
Increase velocity in the last spurt.
ConditionsIn Final LegPhase Random 3
Duration: 2.4s
Target Speed +0.35
2nd Anniversary Version
ラストスパートの最中に速度が上がる
ConditionsIn Final Leg Final Leg 1st Half (Random) NewPhase Random 3 Removed
Duration: 2.4s
Target Speed +0.35
Current Skill
Slightly increase velocity in the last spurt.
ConditionsIn Final LegPhase Random 3
Duration: 2.4s
Target Speed +0.15
2nd Anniversary Version
ラストスパートの最中に速度がわずかに上がる
ConditionsIn Final Leg Final Leg 1st Half (Random) NewPhase Random 3 Removed
Duration: 2.4s
Target Speed +0.15
Current Skill
Increase velocity mid-race. (Late Surger)
ConditionsLate SurgerRandom Mid-RacePosition (CM): 6th-9th
Duration: 2.4s
Target Speed +0.35
2nd Anniversary Version
レース中盤に中団以降で速度が上がる<作戦・差し>
ConditionsLate Surger Random Mid-Race Position (CM): 4th-9th NewPosition (CM): 6th-9th Removed
Duration: 2.4s
Target Speed +0.35
Current Skill
Slightly increase velocity mid-race. (Late Surger)
ConditionsLate SurgerRandom Mid-RacePosition (CM): 6th-9th
Duration: 2.4s
Target Speed +0.15
2nd Anniversary Version
レース中盤に中団以降で速度がわずかに上がる<作戦・差し>
ConditionsLate Surger Random Mid-Race Position (CM): 4th-9th NewPosition (CM): 6th-9th Removed
Duration: 2.4s
Target Speed +0.15
Current Skill
Increase acceleration late-race. (Late Surger)
ConditionsLate SurgerRandom Late-RacePosition (CM): 6th-9th
Duration: 1.8s
Acceleration +0.4
2nd Anniversary Version
レース終盤始めの方に中団以降にいると加速力が上がる<作戦・差し>
ConditionsLate Surger Random First Half of Late-Race NewPosition (CM): 4th-9th NewPosition (CM): 6th-9th RemovedRandom Late-Race Removed
Duration: 1.8s
Acceleration +0.4
Current Skill
Slightly increase acceleration late-race. (Late Surger)
ConditionsLate SurgerRandom Late-RacePosition (CM): 6th-9th
Duration: 1.8s
Acceleration +0.2
2nd Anniversary Version
レース終盤始めの方に中団以降にいると加速力がわずかに上がる<作戦・差し>
ConditionsLate Surger Random First Half of Late-Race NewPosition (CM): 4th-9th NewPosition (CM): 6th-9th RemovedRandom Late-Race Removed
Duration: 1.8s
Acceleration +0.2
Current Skill
Move up in preparation to close the gap when positioned toward the back late-race. (End Closer)
ConditionsEnd CloserRandom Late-Race50%+ Behind 1st
Duration: 3s
Target Speed +0.35
2nd Anniversary Version
レース終盤に後方にいるとラストスパートの最中に速度を上げる<作戦・追込>
ConditionsEnd Closer Final Leg 1st Half (Random) NewIn Final Leg NewRandom Late-Race Removed50%+ Behind 1st Removed
PreconditionsLate-Race New50%+ Behind 1st New
Duration: 3s
Target Speed +0.35
Current Skill
Slightly move up in preparation to close the gap when positioned toward the back late-race. (End Closer)
ConditionsEnd CloserRandom Late-Race50%+ Behind 1st
Duration: 3s
Target Speed +0.15
2nd Anniversary Version
レース終盤に後方にいるとラストスパートの最中に速度をわずかに上げる<作戦・追込>
ConditionsEnd Closer Final Leg 1st Half (Random) NewIn Final Leg NewRandom Late-Race Removed50%+ Behind 1st Removed
PreconditionsLate-Race New50%+ Behind 1st New
Duration: 3s
Target Speed +0.15
Current Skill
Increase acceleration on a straight. (Sprint)
ConditionsSprintRandom Straight
Duration: 3s
Acceleration +0.4
2nd Anniversary Version
レース終盤に加速力が上がる<短距離>
ConditionsSprint Random Late-Race NewRandom Straight Removed
Duration: 3s
Acceleration +0.4
Current Skill
Slightly increase acceleration on a straight. (Sprint)
ConditionsSprintRandom Straight
Duration: 3s
Acceleration +0.2
2nd Anniversary Version
レース終盤に加速力がわずかに上がる<短距離>
ConditionsSprint Random Late-Race NewRandom Straight Removed
Duration: 3s
Acceleration +0.2
Current Skill
Widen the margin when positioned toward the front early-race. (Mile)
ConditionsMileEarly-Race (Random)5s+ Into RacePosition (CM): 1st-5th
Duration: 3s
Target Speed +0.35
2nd Anniversary Version
レース中盤が迫ったとき前方にいると差を広げやすくなる<マイル>
ConditionsMile Random Second Half of Early-Race NewPosition (CM): 1st-5th Early-Race (Random) Removed5s+ Into Race Removed
Duration: 3s
Target Speed +0.35
Current Skill
Slightly widen the margin when positioned toward the front early-race. (Mile)
ConditionsMileEarly-Race (Random)5s+ Into RacePosition (CM): 1st-5th
Duration: 3s
Target Speed +0.15
2nd Anniversary Version
レース中盤が迫ったとき前方にいるとわずかに差を広げやすくなる<マイル>
ConditionsMile Random Second Half of Early-Race NewPosition (CM): 1st-5th Early-Race (Random) Removed5s+ Into Race Removed
Duration: 3s
Target Speed +0.15
Current Skill
Increase ability to fight back when passed by another runner on the final corner. (Medium)
ConditionsMediumFinal Corner or LaterAfter Getting Passed
Duration: 3s
Target Speed +0.35Acceleration +0.1
2nd Anniversary Version
最終コーナー以降に詰め寄られると速度が上がり、加速力がちょっと上がる<中距離>
ConditionsMedium Final Corner or Later Under Pressure 2s+ NewAfter Getting Passed Removed
Duration: 3s
Target Speed +0.35 Acceleration +0.1
Current Skill
Slightly increase ability to fight back when passed by another runner on the final corner. (Medium)
ConditionsMediumFinal Corner or LaterAfter Getting Passed
Duration: 3s
Target Speed +0.15Acceleration +0.05
2nd Anniversary Version
最終コーナー以降に詰め寄られると速度がわずかに上がり、加速力がほんのちょっと上がる<中距離>
ConditionsMedium Final Corner or Later Under Pressure 2s+ NewAfter Getting Passed Removed
Duration: 3s
Target Speed +0.15 Acceleration +0.05
Current Skill
Decrease fatigue by taking a breather upon entering a straight. (Long)
ConditionsLongRandom Straight
Duration: 0s
HP Recovery +0.055
2nd Anniversary Version
レース中盤に息を入れて疲れにくくなる<長距離>
ConditionsLong Random Mid-Race NewRandom Straight Removed
Duration: 0s
HP Recovery +0.055
Current Skill
Slightly decrease fatigue by taking a breather upon entering a straight. (Long)
ConditionsLongRandom Straight
Duration: 0s
HP Recovery +0.015
2nd Anniversary Version
レース中盤に息を入れてわずかに疲れにくくなる<長距離>
ConditionsLong Random Mid-Race NewRandom Straight Removed
Duration: 0s
HP Recovery +0.015
Current Skill
Regain the energy to run when close to exhausting strength. (Long)
Duration: 0s
HP Recovery +0.055
2nd Anniversary Version
力尽きそうになったとき走る気力が復活し速度が上がる<長距離>
Duration: 1.8s +1.8s
HP Recovery +0.055 Target Speed +0.35 New
Current Skill
Increase acceleration when passing another runner mid-race. (Mile)
ConditionsMileMid-RaceAfter Passing
Duration: 3s
Acceleration +0.4
2nd Anniversary Version
レース後半に追い抜くと加速力が上がる<マイル>
ConditionsMile After 50% of Race NewAfter Passing Mid-Race Removed
Duration: 3s
Acceleration +0.4
Current Skill
Slightly increase acceleration when passing another runner mid-race. (Mile)
ConditionsMileMid-RaceAfter Passing
Duration: 3s
Acceleration +0.2
2nd Anniversary Version
レース後半に追い抜くと加速力がわずかに上がる<マイル>
ConditionsMile After 50% of Race NewAfter Passing Mid-Race Removed
Duration: 3s
Acceleration +0.2
Current Skill
Avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium)
ConditionsMediumRandom Mid-RacePosition (CM): 6th-9th
Duration: 4s
Lane Movement +0.035Acceleration +0.3
2nd Anniversary Version
レース中盤にしばらくの間囲まれにくくなる<中距離>
ConditionsMedium Random Mid-Race
Duration: 4s
Lane Movement +0.035 Acceleration +0.3
Current Skill
Moderately avoid becoming surrounded for a medium duration when positioned toward the back mid-race. (Medium)
ConditionsMediumRandom Mid-RacePosition (CM): 6th-9th
Duration: 4s
Lane Movement +0.025Acceleration +0.2
2nd Anniversary Version
レース中盤にしばらくの間少し囲まれにくくなる<中距離>
ConditionsMedium Random Mid-Race
Duration: 4s
Lane Movement +0.025 Acceleration +0.2
Current Skill
Increase velocity when passing another runner late-race. (Long)
ConditionsLongLate-RaceAfter Passing
Duration: 3s
Target Speed +0.35
2nd Anniversary Version
レース終盤で追い抜くと速度が上がり加速力がちょっと上がる<長距離>
ConditionsLong Late-Race After Passing
Duration: 3s
Target Speed +0.35 Acceleration +0.1 New
Current Skill
Slightly increase velocity when passing another runner late-race. (Long)
ConditionsLongLate-RaceAfter Passing
Duration: 3s
Target Speed +0.15
2nd Anniversary Version
レース終盤で追い抜くと速度がわずかに上がり加速力がほんのちょっと上がる<長距離>
ConditionsLong Late-Race After Passing
Duration: 3s
Target Speed +0.15 Acceleration +0.05 New
Current Skill
Increase acceleration when not in the lead mid-race. (Front Runner)
ConditionsFront RunnerRandom Mid-RacePosition (CM): 2nd-9th
Duration: 3s
Acceleration +0.4
2nd Anniversary Version
レース終盤に持久力を少し使って加速力を上げる<作戦・逃げ>
ConditionsFront Runner Random Late-Race NewRandom Mid-Race Removed
Duration: 3s
Acceleration +0.4 HP Recovery -0.02 New
Current Skill
Slightly increase acceleration when not in the lead mid-race. (Front Runner)
ConditionsFront RunnerRandom Mid-RacePosition (CM): 2nd-9th
Duration: 3s
Acceleration +0.2
2nd Anniversary Version
レース終盤に持久力を少し使って加速力をわずかに上げる<作戦・逃げ>
ConditionsFront Runner Random Late-Race NewRandom Mid-Race Removed
Duration: 3s
Acceleration +0.2 HP Recovery -0.02 New
Current Skill
Recover endurance late-race. (Late Surger)
ConditionsLate SurgerRandom Late-Race
Duration: 0s
HP Recovery +0.055
2nd Anniversary Version
レース中盤に中団以降にいると持久力を回復する<作戦・差し>
ConditionsLate Surger Random Mid-Race NewPosition (CM): 4th-9th NewRandom Late-Race Removed
Duration: 0s
HP Recovery +0.055
Current Skill
Slightly recover endurance late-race. (Late Surger)
ConditionsLate SurgerRandom Late-Race
Duration: 0s
HP Recovery +0.015
2nd Anniversary Version
レース中盤に中団以降にいると持久力をわずかに回復する<作戦・差し>
ConditionsLate Surger Random Mid-Race NewPosition (CM): 4th-9th NewRandom Late-Race Removed
Duration: 0s
HP Recovery +0.015
Current Skill
Regain composure by calming down when the way ahead is jammed. (End Closer)
ConditionsEnd CloserBlocked Front 1s+10s+ Into Race
Duration: 0s
HP Recovery +0.055
2nd Anniversary Version
前のウマ娘のすぐ後ろに付けると落ち着いて持久力を回復する<作戦・追込>
ConditionsEnd Closer Uma Ahead 1s+ New10s+ Into Race Blocked Front 1s+ Removed
Duration: 0s
HP Recovery +0.055
Current Skill
Slightly regain composure by calming down when the way ahead is jammed. (End Closer)
ConditionsEnd CloserBlocked Front 1s+10s+ Into Race
Duration: 0s
HP Recovery +0.015
2nd Anniversary Version
前のウマ娘のすぐ後ろに付けると落ち着いて持久力をわずかに回復する<作戦・追込>
ConditionsEnd Closer Uma Ahead 1s+ New10s+ Into Race Blocked Front 1s+ Removed
Duration: 0s
HP Recovery +0.015
Current Skill
Recover endurance when positioned toward the back upon approaching mid-race. (Late Surger)
ConditionsLate SurgerRandom Second Half of Early-RacePosition (CM): 5th-9th
Duration: 0s
HP Recovery +0.055
2nd Anniversary Version
レース中盤が迫ったとき中団以降にいると持久力を回復する<作戦・差し>
ConditionsLate Surger Random Second Half of Early-Race Position (CM): 4th-9th NewPosition (CM): 5th-9th Removed
Duration: 0s
HP Recovery +0.055
Current Skill
Slightly recover endurance when positioned toward the back upon approaching mid-race. (Late Surger)
ConditionsLate SurgerRandom Second Half of Early-RacePosition (CM): 5th-9th
Duration: 0s
HP Recovery +0.015
2nd Anniversary Version
レース中盤が迫ったとき中団以降にいると持久力をわずかに回復する<作戦・差し>
ConditionsLate Surger Random Second Half of Early-Race Position (CM): 4th-9th NewPosition (CM): 5th-9th Removed
Duration: 0s
HP Recovery +0.015
Current Skill
Increase velocity when well-positioned on a straight in the last spurt. (Medium)
ConditionsMediumIn Final LegOn StraightPosition (CM): 2nd-5th
Duration: 2.4s
Target Speed +0.35
2nd Anniversary Version
ラストスパートの直線で好位置にいると速度が上がる<中距離>
ConditionsMedium In Final Leg On Straight Position (CM): 2nd-5th
Duration: 3s +0.6s
Target Speed +0.35
Current Skill
Slightly increase velocity when well-positioned on a straight in the last spurt. (Medium)
ConditionsMediumIn Final LegOn StraightPosition (CM): 2nd-5th
Duration: 2.4s
Target Speed +0.15
2nd Anniversary Version
ラストスパートの直線で好位置にいると速度がわずかに上がる<中距離>
ConditionsMedium In Final Leg On Straight Position (CM): 2nd-5th
Duration: 3s +0.6s
Target Speed +0.15
Current Skill
Increase acceleration when positioned toward the front late-race. (Pace Chaser)
ConditionsPace ChaserRandom Late-RacePosition (CM): 1st-5th
Duration: 1.8s
Acceleration +0.4
2nd Anniversary Version
レース終盤始めの方で前方にいると加速力が上がる<作戦・先行>
ConditionsPace Chaser Random First Half of Late-Race NewPosition (CM): 1st-5th Random Late-Race Removed
Duration: 1.8s
Acceleration +0.4
Current Skill
Slightly increase acceleration when positioned toward the front late-race. (Pace Chaser)
ConditionsPace ChaserRandom Late-RacePosition (CM): 1st-5th
Duration: 1.8s
Acceleration +0.2
2nd Anniversary Version
レース終盤始めの方で前方にいると加速力がわずかに上がる<作戦・先行>
ConditionsPace Chaser Random First Half of Late-Race NewPosition (CM): 1st-5th Random Late-Race Removed
Duration: 1.8s
Acceleration +0.2
Current Skill
If positioned toward the back late-race, increase acceleration. (Medium)
ConditionsMediumRandom Late-RacePosition (CM): 5th-9th
Duration: 1.2s
Acceleration +0.4
2nd Anniversary Version
レース終盤始めの方で中団以降にいると加速力が上がる<中距離>
ConditionsMedium Random First Half of Late-Race NewPosition (CM): 4th-9th NewPosition (CM): 5th-9th RemovedRandom Late-Race Removed
Duration: 1.8s +0.6s
Acceleration +0.4
Current Skill
If positioned toward the back late-race, slightly increase acceleration. (Medium)
ConditionsMediumRandom Late-RacePosition (CM): 5th-9th
Duration: 1.2s
Acceleration +0.2
2nd Anniversary Version
レース終盤始めの方で中団以降にいると加速力がわずかに上がる<中距離>
ConditionsMedium Random First Half of Late-Race NewPosition (CM): 4th-9th NewPosition (CM): 5th-9th RemovedRandom Late-Race Removed
Duration: 1.8s +0.6s
Acceleration +0.2
Current Skill
When engaged in a challenge midpack mid-race, moderately recover endurance and moderately increase velocity. (Medium)
ConditionsMediumMid-RaceBlocked Side 2s+Position (CM): 4th-6th
Duration: 1.8s
Target Speed +0.25HP Recovery +0.035
2nd Anniversary Version
レース中盤に中団で競り合うと持久力が少し回復しさらに速度が上がる<中距離>
ConditionsMedium Mid-Race Blocked Side 2s+ Position (CM): 3rd-7th NewPosition (CM): 4th-6th Removed
Duration: 2.4s +0.6s
Target Speed +0.35 +0.1HP Recovery +0.035
Current Skill
When engaged in a challenge midpack mid-race, very slightly recover endurance and slightly increase velocity. (Medium)
ConditionsMediumMid-RaceBlocked Side 2s+Position (CM): 4th-6th
Duration: 1.8s
Target Speed +0.15HP Recovery +0.005
2nd Anniversary Version
レース中盤に中団で競り合うと持久力がちょっと回復しさらに速度がわずかに上がる<中距離>
ConditionsMedium Mid-Race Blocked Side 2s+ Position (CM): 3rd-7th NewPosition (CM): 4th-6th Removed
Duration: 2.4s +0.6s
Target Speed +0.15 HP Recovery +0.005
Current Skill
When positioned in the midpack during the second half of the race, increase velocity and very slightly increase acceleration. (Late Surger)
ConditionsLate Surgerdistance_rate_after_random==50Position (CM): 4th-6th
Duration: 1.8s
Target Speed +0.35Acceleration +0.1
2nd Anniversary Version
レース後半に中団にいると速度が上がりさらに加速力がちょっと上がる<作戦・差し>
ConditionsLate Surger distance_rate_after_random==50 Position (CM): 3rd-7th NewPosition (CM): 4th-6th Removed
Duration: 2.4s +0.6s
Target Speed +0.35 Acceleration +0.1
Current Skill
When positioned in the midpack during the second half of the race, slightly increase velocity and very minimally increase acceleration. (Late Surger)
ConditionsLate Surgerdistance_rate_after_random==50Position (CM): 4th-6th
Duration: 1.8s
Target Speed +0.15Acceleration +0.05
2nd Anniversary Version
レース後半に中団にいると速度がわずかに上がりさらに加速力がほんのちょっと上がる<作戦・差し>
ConditionsLate Surger distance_rate_after_random==50 Position (CM): 3rd-7th NewPosition (CM): 4th-6th Removed
Duration: 2.4s +0.6s
Target Speed +0.15 Acceleration +0.05
Current Skill
Greatly consume endurance mid-race and greatly increase velocity. (Late Surger)
ConditionsLate SurgerRandom Mid-Race
Duration: 2.4s
Target Speed +0.45HP Recovery -0.04
2nd Anniversary Version
レース中盤に持久力を少し使って速度をすごく上げる<作戦・差し>
ConditionsLate Surger Random Mid-Race
Duration: 2.4s
Target Speed +0.45 HP Recovery -0.02 +0.02
Current Skill
Greatly consume endurance mid-race and moderately increase velocity. (Late Surger)
ConditionsLate SurgerRandom Mid-Race
Duration: 2.4s
Target Speed +0.25HP Recovery -0.04
2nd Anniversary Version
レース中盤に持久力を少し使って速度を少し上げる<作戦・差し>
ConditionsLate Surger Random Mid-Race
Duration: 2.4s
Target Speed +0.25 HP Recovery -0.02 +0.02
Current Skill
Slightly increase velocity and very minimally increase acceleration after passing another runner toward the front late-race.
ConditionsLate-Race+After PassingPosition (CM): 1st-5th
Duration: 3s
Target Speed +0.15Acceleration +0.05
2nd Anniversary Version
レース終盤に前の方で相手を抜くとわずかに前に出てさらに加速力がほんのちょっと上がる
ConditionsLate-Race+ After Passing Position (CM): 1st-5th
Duration: 3s
Current Speed +0.15 ChangedAcceleration +0.05
Current Skill
Moderately increase velocity when closing the gap to runners ahead on the final straight.
Conditions≤1L to Uma AheadHas Overtake TargetFinal StraightPosition (CM): 1st-3rd
Duration: 3s
Target Speed +0.25
2nd Anniversary Version
レース終盤に前と差が詰まると最終直線で速度が少し上がる
ConditionsFinal Straight ≤1L to Uma Ahead RemovedHas Overtake Target Removed
PreconditionsLate-Race+ New≤1L to Uma Ahead NewHas Overtake Target NewPosition (CM): 1st-3rd New
Duration: 3s
Target Speed +0.25
Current Skill
Moderately increase velocity when just breaking out of the pack toward the front on the final straight.
Conditionsbehind_near_lane_time_set1>=1Final StraightPosition (CM): 1st-3rd
Duration: 3s
Target Speed +0.25
2nd Anniversary Version
終盤に前の方で少し抜け出ていると残り300mを切ってから速度が少し上がる
Conditions≤300m Left Newbehind_near_lane_time_set1>=1 RemovedFinal Straight Removed
PreconditionsLate-Race+ Newbehind_near_lane_time_set1>=1 NewPosition (CM): 1st-4th New
Duration: 3s
Target Speed +0.25
Current Skill
Slightly increase velocity when positioned toward the front on the final corner.
ConditionsFinal Corner or LaterWithin 30% of 1st
Duration: 3s
Target Speed +0.15
2nd Anniversary Version
最終コーナーで前の方にいると速度がわずかに上がる長距離で余力十分なら少し上がる
Future Trigger 1
ConditionsFinal Corner or Later Within 30% of 1st Long NewSufficient HP for Final Leg New
Duration: 3s
Target Speed +0.25 +0.1
Future Trigger 2 New
ConditionsFinal Corner or Later NewWithin 30% of 1st New
Duration: 3s
Target Speed +0.15 New
Current Skill
Slightly increase velocity when passing another runner toward the front on the final corner or later.
ConditionsFinal Corner or LaterAfter PassingPosition (CM): 1st-4th
Duration: 3s
Target Speed +0.15
2nd Anniversary Version
終盤の最終コーナー以降で前の方だと速度がわずかに上がる冷静さを保っていたなら少し上がる
Future Trigger 1
ConditionsLate-Race+ NewFinal Corner or Later temptation_count==0 NewPosition (CM): 1st-4th After Passing Removed
Duration: 3s
Target Speed +0.25 +0.1
Future Trigger 2 New
ConditionsLate-Race+ NewFinal Corner or Later NewPosition (CM): 1st-4th New
Duration: 3s
Target Speed +0.15 New
Current Skill
Slightly increase velocity when positioned toward the front after making it to the final straight without faltering.
Conditionsis_badstart==0temptation_count==0Final StraightPosition (CM): 1st-3rd
Duration: 3s
Target Speed +0.15
2nd Anniversary Version
出遅れずに最終直線で前の方にいると速度がわずかに上がる、前方の順位をキープしていた場合は少し上がる
Future Trigger 1
Conditionsis_badstart==0 order_rate_in20_continue==1 NewFinal Straight Position (CM): 1st-3rd temptation_count==0 Removed
Duration: 3s
Target Speed +0.25 +0.1
Future Trigger 2 New
Conditionsis_badstart==0 NewFinal Straight NewPosition (CM): 1st-3rd New
Duration: 3s
Target Speed +0.15 New
Current Skill
Slightly increase velocity on the final straight after passing another runner in the front part of the pack on the final corner or later.
PreconditionsFinal Corner or LaterAfter PassingPosition (CM): 1st-4th
Duration: 3s
Target Speed +0.15
2nd Anniversary Version
レース終盤に追い抜いて先団につけると最終直線で速度がわずかに上がる
PreconditionsLate-Race+ NewAfter Passing Position (CM): 1st-4th Final Corner or Later Removed
Duration: 3s
Target Speed +0.15
Current Skill
Slightly increase velocity in a dash for the lead after running calmly and according to plan up until the final straight.
Conditionsis_badstart==0temptation_count==0Final StraightPosition (CM): 3rd-9th
Duration: 3s
Target Speed +0.15
2nd Anniversary Version
冷静にレースを運び最終直線で3番手以降だと速度がわずかに上がる、中団の位置取りを維持していると少し上がる
Future Trigger 1
Conditionstemptation_count==0 order_rate_in80_continue==1 Neworder_rate_out40_continue==1 NewFinal Straight Position (CM): 3rd-9th is_badstart==0 Removed
Duration: 3s
Target Speed +0.25 +0.1
Future Trigger 2 New
Conditionstemptation_count==0 NewFinal Straight NewPosition (CM): 3rd-9th New
Duration: 3s
Target Speed +0.15 New
Current Skill
Slightly increase velocity when pressured by or passing another runner while well-positioned on the final straight.
ConditionsUnder Pressure 2s+Final StraightPosition (CM): 2nd-3rdORAfter PassingFinal StraightPosition (CM): 1st-2nd
Duration: 3s
Target Speed +0.15
2nd Anniversary Version
最終直線を走行中に前の方で追い抜こうとするか詰め寄られると速度をわずかに上げる
ConditionsUnder Pressure 1s+ NewFinal Straight Position (CM): 1st-4th NewPosition (CM): 2nd-3rd RemovedOR Has Overtake Target NewFinal Straight Position (CM): 1st-4th NewPosition (CM): 1st-2nd RemovedUnder Pressure 2s+ RemovedAfter Passing Removed
Duration: 3s
Target Speed +0.15
Current Skill
Very slightly aim for the front when passing another runner from midpack or further back on a corner late-race.
ConditionsLate-Race+On CornerAfter PassingPosition (CM): 3rd-9th
Duration: 3s
Target Speed +0.05Acceleration +0.1
2nd Anniversary Version
レース終盤に追い抜くとちょっと前を目指す
ConditionsLate-Race+ After Passing On Corner Removed
Duration: 3s
Target Speed +0.05 Acceleration +0.1
Current Skill
Slightly increase velocity continuously when pressured by another runner and running out of energy toward the front on the final corner or later.
ConditionsFinal Corner or LaterHP ≤45%≤1L BehindUnder Pressure 1s+Position (CM): 1st-3rd
Duration: 3.6s
Target Speed +0.15
2nd Anniversary Version
レース終盤かつ最終コーナー以降に前の方で詰め寄られると速度をわずかに上げ続ける
ConditionsLate-Race+ NewFinal Corner or Later Under Pressure 1s+ Position (CM): 1st-4th NewPosition (CM): 1st-3rd RemovedHP ≤45% Removed≤1L Behind Removed
Duration: 3.6s
Target Speed +0.15
Current Skill
Slightly increase velocity for a moderate duration when in the front part of the pack with 400m remaining. If at least 7 skills have been activated, moderately increase velocity for a moderate duration instead.
Trigger 1
Conditions399m+ Left | ≤401m Left7+ Skills ActivatedPosition (CM): 1st-4th
Duration: 2.4s
Target Speed +0.25
Trigger 2
Conditions399m+ Left | ≤401m Leftactivate_count_all<=6Position (CM): 1st-4th
Duration: 2.4s
Target Speed +0.15
2nd Anniversary Version
残り400m地点で先団だと速度をわずかに上げ、それまでに7回以上スキルを使っている場合は少し上げる
Future Trigger 1
Conditions399m+ Left | ≤401m Left 7+ Skills Activated Position (CM): 1st-4th
Duration: 3s +0.6s
Target Speed +0.25
Future Trigger 2
Conditions399m+ Left | ≤401m Left activate_count_all<=6 Position (CM): 1st-4th
Duration: 3s +0.6s
Target Speed +0.15
Current Skill
Slightly increase velocity when pressured by another runner in the front part of the pack on the final corner or later.
ConditionsFinal Corner or LaterUnder Pressure 2s+Position (CM): 1st-4th
Duration: 3s
Target Speed +0.15
2nd Anniversary Version
レース終盤に先団で詰め寄られると最終コーナー以降に速度をわずかに上げ続ける
ConditionsFinal Corner or Later Under Pressure 2s+ Removed
PreconditionsLate-Race+ NewUnder Pressure 2s+ NewPosition (CM): 1st-5th New
Duration: 3.6s +0.6s
Target Speed +0.15
Current Skill
If positioned toward the front on a straight late-race, slightly increase velocity. If the straight is on the backstretch, also increase acceleration very minimally.
Trigger 1
ConditionsLate-Race+On Straightstraight_front_type==2Position (CM): 1st-2nd
Duration: 3s
Target Speed +0.15Acceleration +0.05
Trigger 2
ConditionsLate-Race+On StraightPosition (CM): 1st-2nd
Duration: 3s
Target Speed +0.15
2nd Anniversary Version
終盤の直線で前の方にいると速度をわずかに上げる、そこが向正面の場合さらに加速力をほんのわずかに上げる
Future Trigger 1
ConditionsLate-Race+ On Straight straight_front_type==2 Position (CM): 1st-2nd
Duration: 3s
Target Speed +0.15 Acceleration +0.07 +0.02
Future Trigger 2
ConditionsLate-Race+ On Straight Position (CM): 1st-2nd
Duration: 3s
Target Speed +0.15
Current Skill
Slightly increase velocity mid-race after staying well-positioned from the start of the race up until the second half.
ConditionsMaintained Top 40%Mid-RaceAfter 50% of RacePosition (CM): 2nd-4th
Duration: 3s
Target Speed +0.15
2nd Anniversary Version
スタート後からレース後半まで好位置を維持し続けるとレース中盤に速度をわずかに上げる
Conditionsorder_rate_in50_continue==1 NewMid-Race After 50% of Race Position (CM): 2nd-4th Maintained Top 40% Removed
Duration: 3s
Target Speed +0.15
Current Skill
Slightly increase velocity when passing another runner toward the front on the final corner. If passing toward the back, slightly increase acceleration instead.
Trigger 1
ConditionsFinal Corner or LaterAfter PassingPosition (CM): 1st-4th
Duration: 3s
Target Speed +0.15
Trigger 2
ConditionsFinal Corner or LaterAfter PassingPosition (CM): 5th-7th
Duration: 2.4s
Acceleration +0.2
2nd Anniversary Version
最終コーナー以降に前の方で抜くと速度が、後ろの方で抜くと加速力がわずかに上がる
Future Trigger 1
ConditionsFinal Corner or Later After Passing Position (CM): 1st-4th
Duration: 3s
Target Speed +0.15
Future Trigger 2
ConditionsFinal Corner or Later After Passing Position (CM): 5th-7th
Duration: 2.4s
Acceleration +0.2
Current Skill
Slightly drain endurance from runners ahead when well-positioned and pressured by another runner mid-race.
ConditionsMid-RaceUnder Pressure 1s+Position (CM): 2nd-5th
Duration: 0s
HP Recovery +0.015HP Recovery -0.0025
2nd Anniversary Version
レース中盤で好位置だと前方のウマ娘から持久力をわずかに吸い取り自分の速度をちょっと上げる
ConditionsMid-Race Position (CM): 2nd-5th Under Pressure 1s+ Removed
Duration: 3s +3s
HP Recovery +0.015 HP Recovery -0.0025 Target Speed +0.05 New
Current Skill
Slightly increase velocity continuously on the final straight after passing another runner 3 times on the final corner or later.
ConditionsPassed 3+ After Final CornerFinal Straight
Duration: 3.6s
Target Speed +0.15
2nd Anniversary Version
最終コーナー以降に2回追い抜くと最終直線で速度をわずかに上げ続ける
ConditionsPassed 2+ After Final Corner NewFinal Straight Passed 3+ After Final Corner Removed
Duration: 3.6s
Target Speed +0.15