Understanding Skill Conditions
See Skills Explained for specific types of skills.
A Skill’s Conditions determine if and when it activates. These tell you what your Uma needs to do in order to make it trigger, along with everything relating to its timing in a Race. Understanding some of the common ones will make it easier for you to understand and evaluate skills across the board.
Reading Skill Condition Operators
| Operator | Function |
|---|---|
| == | “equals” |
| != | “does not equal” |
| > | “greater than” |
| >= | “greater than or equal” |
| < | “less than” |
| <= | “less than or equal” |
| & | “and” |
| @ | “or” |
Examples of Skill Conditions
Let's look at a few Skills and how they activate.
Angling and Scheming
Conditions
phase>=2
& corner!=0
& order==1Explained
This Skill triggers on the final leg’s corner, if we're in first place. If the racecourse’s final leg starts on a corner, this is a consistent acceleration at the Accel Zone.
Corner Connoisseur
Conditions
all_corner_random==1Explained
This Skill triggers at a random point on a random corner. This can activate at a point where you’re already at your Target Speed, making it extremely unreliable.
Right-Handed
Conditions
rotation==1Explained
This Skill triggers if the racecourse is right-handed / clockwise.
Swinging Maestro
Conditions
corner_random==1
@ corner_random==2
@ corner_random==3
@ corner_random==4Explained
This Skill activates at a random point on the race’s first corner.
WARNING
“Corner 1/2/3/4” in terms of Skill Conditions doesn’t refer to the first corner of a race, but rather the hard-coded Corner ID of a given Racetrack.

The Nakayama 2500m Racecourse begins with Corner #3 and Corner #4.
Dodging Danger
Conditions
running_style==1
& phase==0
& blocked_front_continuetime>=1
@
running_style==1
& phase==0
& blocked_side_continuetime>=1Explained
This Skill activates if a Front Runner (running_style==1) has been blocked by another Uma in front (blocked_front_continuetime>=1) or from either side (blocked_side_continuetime>=1) for at least a second in the Early Race (phase==0).
Outer Swell
Conditions
running_style==3
& is_finalcorner==1
& corner!=0
& is_behind_in==1
& change_order_onetime<0Explained
This Skill activates if a Late Surger (running_style==3) overtakes (change_order_onetime<0) an Uma from the outside (is_behind_in==1) on the final corner (corner!=0, is_finalcorner==1).