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Scorpio Cup ​

Scorpio Cup, or the 19th Champions Meeting (CM19), takes place on the Kyoto 2200m Racetrack. This CM is based on the Queen Elizabeth II Cup.

Acceleration ​

Like many other Medium Races, CM19 is a standard Corner 3 Acceleration Track. Most corner-based Acceleration inherits are viable, such as Angling and Scheming, Moving Past, and Beyond, and Let's Pump Some Iron!. However, as the final Corner and Straight are far away from the start of the Accel Zone, skills such as Straightaway Spurt and Red Shift/LP1211-M are not recommended.

As with other Corner 3 Acceleration Tracks, Nimble Navigator/ No Stopping Me! are viable options as well.

WARNING

Outside of Umas such as Mayano Top Gun who have the Skill through Potentials, No Stopping Me! can only be acquired through the use of witYukino Bijin, a weak Wit SSR. If the rest of the Deck is not strong enough to make up for using this Card, borrowing a stronger Card and acquiring Nimble Navigator through other means is recommended.

Pace Chasers ​

Like most Medium CMs, Pace Chasers do not have consistent inheritable Acceleration Skills. However, in CM19, they have several non-inheritable options that make them viable.

The first Skill is Determined Descent/ Straight Descent. Determined Descent is an Acceleration Skill that activates at a random point on a random Downhill: As CM19 only has a 200m Downhill that overlaps directly with the start of the late-race, Determined Descent will on average activate perfectly, and at the very worst be slightly delayed.

TIP

As Determined Descent can only be acquired through Nishino Flower and only provides 0.1 more Acceleration than Straight Descent, players that cannot borrow Nishino Flower should aim to acquire Straight Descent through Legacies instead.

The second Skill is Solid Strike. Solid Strike is a Hybrid Target Speed-Acceleration Skill that activates at a random point in the second half of the mid-race, and can only be acquired through witOguri Cap. This skill is significantly less consistent than Determined Descent: There is around a 24% chance to get Speed Carryover from the Skill, and ~20% to get at least one second of Acceleration. However, even if the Skill does not overlap with the Accel Zone, it still provides 0.25 Velocity in the mid-race.

WARNING

Like inherited Hybrid Uniques, Steady Gait is significantly worse than Solid Strike and should not be purchased.

The final Skill is Neck and Neck/ Head-On. After it was buffed on the 7/1 Patch, the Skill now activates in the first half of the Accel Zone, making it significantly more consistent. Like the other Backline Styles, No Stopping Me!/ Nimble Navigator should also be taken.

TIP

Pace Chasers with powerful mid-race Skills such as Tamamo Cross are often able to compete for first place against the Front Runners. Angling and Scheming becomes a great primary choice for such Uma. On other Uma, the Skill is a viable Accel to account for races where the Pace Chaser is promoted to Pacemaker.

Christmas Oguri ​

Like previous <2400m Medium CMs, Oguri Cap (Christmas) is able to get a Speed Carryover on her Unique through Triple 7s. What is unlike previous CMs, however, is that there are two Styles of Christmas Oguri that are able to use 4 Recovery Skills in order to consistently activate Festive Miracle.

The first, like previous CMs, is U=ma2. Due to the early Corner 3, however, U=ma2 will cause Festive Miracle to activate very early, and reduce the duration of Acceleration gained from it in the Accel Zone.

The other Recovery Skill is After-School Stroll, an End Closer Recovery Skill that activates on the first Downhill after 5 seconds into the Race. As the Downhill at 1375m is the only Downhill in CM19, After-School Stroll activates Festive Miracle only slightly earlier than Triple 7s, which activates at the 1423m point. This is significantly better than U=ma2, which will generally activate at 1300m.

SpeedSpeed
1500+
StaminaStamina
850
Gold recovery skill1
PowerPower
1000+
GutsGuts
600
WitWit
1000+

Stamina will be the most difficult stat to acquire for this CM. The lack of long Downhills, the high Speed cap, and the abundance of debuffers means players will need to aim for at least 800-850 Stamina and a Gold Recovery Skill to survive the track. To achieve this in Grand Concert, most players will likely need at least 8*s of Blue Stamina Sparks and a Stamina Card.

Power is also crucial. An Uma’s Speed going Uphill is affected by their Power Stat - Uma with low power will noticeably slow down as they climb the Uphill located in the mid-race. Since this Uphill ends less than 100m before late-race, higher levels of power will give positional advantages to activate Primary Acceleration Skills. Over 1000 power is ideal to achieve these positional wins.

If possible, Uma should be trained in Grand Concert due to the higher average Skill Point gain and access to increased Speed Caps. Refer to our Grand Concert Guide for general Deck Advice!

Example Decks: 14+ Stamina Sparks ​

Speed Wit Budget
Agnes TachyonSweep ToshoLight HelloDaiwa ScarletMarvelous SundayKitasan Black
Speed Wit Dolphin
Kitasan BlackAgnes TachyonSweep ToshoLight HelloMarvelous SundayFine Motion
Speed Wit Whale
Kitasan BlackMaruzenskyAgnes TachyonOguri CapFine MotionLight Hello

Example Decks: 8+ Stamina Sparks ​

Speed Wit Stam Budget
Agnes TachyonSweep ToshoLight HelloDaiwa ScarletMarvelous SundaySuper Creek
Speed Wit Stam Dolphin
Kitasan BlackAgnes TachyonLight HelloDaiwa ScarletMarvelous SundaySuper Creek
Speed Wit Stam Whale
Kitasan BlackAgnes TachyonLight HelloOguri CapFine MotionSuper Creek

Decks can vary greatly depending on the number of Stamina Sparks a player has in their Legacies. With a large amount of Stamina Sparks (greater than 14), players can use a 3SPD, 2WIT, palLight Hello Deck.

Note this Deck is unlikely to exceed 850 Stamina - thus it will only be effective if the Uma has a Gold Recovery Skill native to their kit, or a SPD Card which provides a Gold Heal is used. These Cards include:

  • speedTosen Jordan for Breath of Fresh Air
  • speedZenno Rob Roy for Lie in Wait
  • speedSilence Suzuka and speedMihono Bourbon for Trackblazer
  • speedAir Shakur for Serenity
  • speedSpecial Week for Gourmand.
  • speedMejiro Ardan for Race Planner

TIP

Although not directly via the Card’s events, the other speedSilence Suzuka also provides Trackblazer via Scenario Link in Grand Concert.

Players without enough Stamina Sparks or without easier access to a Gold Recovery Skill will need to use a Stamina Card in place of a Speed Card. staminaSuper Creek is the best option in this scenario, providing strong Stamina training and the ever-reliable Swinging Maestro.

WARNING

Due to the strict Stamina requirements, it is unlikely for a player to dedicate a Deck Slot to a Skill Card (a Card only useful for its Skills). An example of a Skill Card is powerDaiwa Scarlet and witYukino Bijin. They offer Neck and Neck and No Stopping Me! respectively, each of which are great Acceleration Skills. However, the loss in effectiveness in Training isn’t worth the upgrade from Head-On or Nimble Navigator, which can be acquired via Inheritance.

In light of the above, there are still some Style-specific Cards that offer both Skills and great Training value. Some examples include:

  • speedMaruzensky and speedSilence Suzuka for Front Runners.
  • speedAgnes Tachyon, witTokai Teio, and witOguri Cap for Pace Chasers
  • speedSeeking the Pearl, witNice Nature, staminaTamamo Cross, and witNakayama Festa for Late Surgers
  • witMr. C.B. for End Closers.

Inherited Skills ​

Late Surgers and End Closers ​

A particularly noteworthy Inherit is Wherever This Wonder Leads from Mejiro Dober (Camping). This Skill has a guaranteed Speed Carryover effect entering the Late-race, and can very likely help chain other critical skills such as Nimble Navigator.

WARNING

​ Moving Past, and Beyond, the primary Accel for backliners, is acquired from base Mejiro Dober. This means that Wherever This Wonder Leads can only be acquired at the Grandparent layer, and only from one side. While this Unique is very important, players should not actively reset for it.

All other inherits are standard Velocity inherits to help close out the Late-race.

Christmas Oguri ​

Similar to previous Medium CMs, Oguri Cap (Christmas) will be the dominant Uma for CM19. End Closer Christmas Oguris will generally see more success than Pace Chaser variants due to having a more effective 4th Recovery, but will also require more effort to secure core Skills such as After-School Stroll and necessary mid-race Recovery Skills.

Pace Chasers ​

Even not considering Christmas Oguri, Pace Chasers will generally yield the most consistent results this CM. The best performers will be those who can contest 1st for Angling and Scheming such as Tamamo Cross, or Uma who have innate Neck and Neck/ Determined Descent and great late-race such as Fine Motion and Meisho Doto. However, most Pace Chasers are viable due to the abundance of available Acceleration Skills.